(Final part of my playthrough opinions) Opinion fixes: (not technical issues but what i might suggest changing) Some maps like the balloon map seem overbig and complicated and don't really seem to have a clear direction. Then again this could just be mimicing dungeons from the games. Your random encounter battlers seem to vary in size a bunch, the abras are tiny. Maybe create a central hub or base, that the pokemon go to visit on occasion, maybe it improves as the adventure goes on.
Might make it feel more mystery dungeonesque. More developed enemies. I feel you are doing a good job with the heroes but like Dark Abra, Blastoise, and the feraligatr could have had more lead up? Anyway great job so far!

I've been working on a Mystery Dungeon project for a while but noticed that I didn't have any battle system yet. So I searched fo about two hours to find one that. Check out Pokemon Mystery Dungeon RPG. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. A Game were you RP as Pokemon! Emeras and looplets from Pokemon Super Mystery Dungeon. But I had a friend once show me a proof of concept for an RPG Maker XP game with on-field.
Can't wait to play the rest! (My Playthrough opinion continued) Technical Issues: When Riolu is asking for a nickname change his sentence gets cut off. When Riolu gives you an Oran berry, you dont in fact recieve one (maybe i ate it by accident) Its raining inside a building on dark town entrance. (Unless someone used rainy day then its fine.) When Machop joins the team he is still visable behind his desk.

In magnagate dungeon, some of the stone walls can be walked through. When Charmander is joining the team he says (alright sounds fun ill prepare th-) His text gets cut off. Charmander can still be talked to after he joins the party and can be reinvited. (Having to divide my review into three parts because its 'too long').
Just finished a playthrough of your game. Since you asked for opinions so far Things I liked: Your dialogue. I feel each character's individual personalities.
The game seems interesting so far, maybe more plot details or hints of whats to come. I like how teammates are added. I think so far you have captured the feel of starting a team on mystery dungeon. You have nice sprites and some good character emotions, Use that for all characters if you can.
Some characters just have words which isnt as neat. Great work on the characters so far though.
I feel drawn to them. And some of the maps and event ideas are cool as well, such as the Time travel and mega evolutions (Steam says I can only post 1000 characters:/ ).
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